Bitstrips, is an online comic strip made by you. Here's my first experiment:
The site is still in beta and you must get an invite code to try it out. I just left my email and they were kind enough to send me an invite code. AS the public launch is foreseen for today 9 march, this problem will solve itself. Happy drawing.
Cast for two
Sunday, March 09, 2008
Make your own comic strip with Bitstrips
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Labels: tools
New hype on Nintendo DS : Professor Layton
Professor Layton and the Curious Village is a game for the Nintendo DS handheld gameconsole:
I heard about it while I was in San Francisco for GDC. I was told that the game is a new hype on the DS. According to VGCharz it sold close to 1 million times. That accounts for the 45the place on the top sales list. Not yet very impressive but that may change rapidly.
,
There happens to be a marketing campaing unleashed probably targetting, GDC and Wondercon attendees on top of, the San Francisco citizens. At the Chinese newyear parade around Union Square, Professor Layton's lookalikes drove around on Segways handing out cards advertising the game.
On sidewalks around the Moscone center, several stickers advertised the game:
(See also: Gallery: Professor Layton Takes Over San Francisco)
The game is basically an animated story with a lot of casual puzzles. It's the mix of story telling and causal games that makes me interested in this genre. I guess it must not be that hard to extend such an approach to a transmedia experience with a television series as driver?
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Friday, February 22, 2008
GDC08 Day 5
Last day at the Game Developers Conference. Skip if you're not interested in games.First talk today was "Planning the Wii Menu: From PreLaunch to Wii Ware" by Takashi Aoyana. Picture taking nor filming was allowed. This talk addressed mainly how the Wii Menu was designed. The design rationale is:
- Fun for the entire family
- Something new every day
- Creating channels from games on the disk
- Sending messages at specific times
- Activate an Internet Channel when following a link
- The rhythm of the blue led is inspired on the sound of a Japane bird (agrisu or something)
- new photo channel icon
More info in Wired : "Nintendo's Takashi Aoyama Talks WiiWare".
The next talk was about "Super Smash Bros Brawl" by Masahiro Sakurai (from Sora Ltd). This new Wii title will launch on March 9th, 2008.
This talk focused on the characters in the game: the selection, the graphics and the motion of the characters. For more see Wired article "Sakurai Talks About Smash Bros. Character Roster" or Video Interview: Smash Bros.' Masahiro Sakurai
After this Nintedo overload, I went to "Dinner Dash Hometown Hero, Gourmet Edition : Postmortem, Where casual games meet virtual worlds" by Brad Edelman (CTO/cofounder Playfirst) and Kenny Shea Dinkin (VP & Creative Director Playfirst).
and about episodic content:
and they claim it works:
- More then 50% from the Diner Dash Hometown Hero transactions come from sub-5$ items.
- Playfirst users who have only bought sub-$5 items are growing significantly
- 57% of Diner Dash Hometown Hero purchasers are first time buyers who never had purchased in the $20-obly business model
- Diner Dash Hometowm Hero is the fastest selling game on playfirst.com
- Episodic content is popular and drives strong sales - they've released 1 new restaurant/story per month since launch
And now for something completely different "Python for technical Artists" by Adam Pletcher. You can find the Python script and the slides on Volition website. I tought that this talk would explain how you can do artistic stuff with Python but it turned out it was about how to do repetitive stuff for artists.
Next talk was "Metaplace Postmortem: Reinventing MMOs"
by Raph Koster (President, Areae, Inc.) and Sean Riley (Lead Programmer, Metaplace).
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Thursday, February 21, 2008
GDC08 Day 4 Awesome
Another day at the Game Developers Conference in San Francisco. If you're not interested in my experiences at GDC just skip the posts with GDC in the title.
I started they day with a panel: "The future of story in Game Design" a panel Deborah Todd, Denis Dyack (Silicon Nights), Mary DeMarle (Eidos), Matt Costello (id Doom), Metthew Karch, Michael Hall (Timeshift) and Tim Willits (id soft, Doom). Most panels are boring but this one is the exception that confirms that rule. There was strong controversy that made the panel fun. The conclusion was that game writers/story tellers should be part of the overall game design from the beginning.
Deborah Todd was involved in several games for kids and wrote a book "Game Design : From Blue Sky to Green Light".
Next, I went to the keynote "The next 20 years of gaming" by Ray Kurtzweil (picture below).
I bought Rays book a few year ago but I didn't like it. Some I putted my expectations low for this keynote. It turned out that his presentation was even worse. He skipped a lot of slides, he had no new message, it was not about games and he was not inspirational. He was explaining what Spore was about, you can image how he didn't know his audience. Cleary a miscast by gdc. To bad.
"Halo vs. Facebook: the emotions that drive play" by Nicole Lazzaro (author of "Why we play games together"). Last years presentation was realy interesting. I also think that a social approach to games is a very important angle to understand games. So I was curious what this presentation would bring. She compared Facebook with Halo from an emotion point of view. Nicole believes there's a lot of potential for gaming in Facebook. One of her points is that current Facebook games are only about ping. If the ping triggers some threshold in the social fabric a viral wave is created that grows quickly but then dies. In games like Halo, there is ping and pong and hence a sustainable conversation can emerge.
There was a critic that a social comparison of an social platform like Facebook with Halo is a bit unbalanced and of course favors Facebook.
"Creating Spielberg's BOOM Box" by Louis Castle (Electronic Arts) Boom Box is a new game from EA for the Wii. The game concept is: "A software toy maximizing the Wii's controller with the compulsion loop of destruction and creation".
It looks like the free game Phun is something in the same direction.
In "My first MMO" Dave Jones (of Grand Theft Auto, Crackdown fame) presented his new upcoming game: APB. A lot of attention has been paid to free form personalistation. The realism of the character editor is realy awesome:
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Wednesday, February 20, 2008
GDC 08: Day 3 : Become a "spornstar"
"A future Wide Open: Unleashing the creative community" by John Schappert from Microsoft (see picture above). The new features of the Unreal engine looked cool. They announced games for the Zune (Zune what ?). An important message was that they will democratize game development with the Xbox Live Arcade. They even talked about a Belgian game : “Little Gamers.” This is a 2-D high definition action side-scroller based on the famous Web comic “Little Gamers” created by Loïc Dansart, a 24-year-old software developer from Belgium.
"Procedural Music in SPORE", Aaron McLeran and Kent Jolly (in the picture above). This talk actually blow my head. They used open software, called Pd (developed at UC San Diego), to generate music. So instead of listening to a track, in Spore, you're listening to a program. The program reacts, and hence the music, on events in the game. Very cool.
"Pollinating the universe: user-generated Content in SPORE", Caryl Shaw from Maxis.
It looks like Spore is the internet made easy. Basically they took over known internet community facilities to stimulate communities around Spore. The trick to hide the procedural stuff as payload in a PNG file is very clever. I remarked that one of the contributor to the sporepedia had as nickname "spornstar". Hence a new name for somebody who want to know everything about the Spore game and the title of the blogpost. Spore will be released on 5 September 2008 in Europe and a few day later in the States. The reason for that is that the market for PC games is bigger in Europe then in the States.
"How heroes are Made: A collaborative Approach to Serialized Content in a Transmedia World" by Jesse Alexander. This talk was cancelled. So I went to:
"Wii Fit : Creating a brand new interface for the home console", Takao Sawano from Nintendo.
My first experience with the Wii Fit was not instant fun. So my initial enthousiasm about this tempered. Bye, bye, Narnia.
Tuesday, February 19, 2008
GDC08: Day 2 : "easy is shit"
The Moscone West building at night where the Game developers conference is held:
I started the day with the keynote from Nokia titled "Play with Anybody Everywhere - context, the new paradigm for gameplay". He had a couple of interesting statistics concerning the usage by the "mobile technology leaders". Voice is used 12% of the time. Wifi covers a third of the data. 52% is browsing. Browsing on the mobile has become a key experience. He also told that the map is very important as user interface and providing context. So, well done Google Maps ;-) . He shows the manhattan storymashup.org that was made by the Nokia Research center in 2006. It's a combination of webified storytelling and a photohunt combined!
Next talk was a keynote about casual games by Microsoft. The talk was very bad and I left it halfway.
After a skype session with the kids back at home and some work, I joined the casual game tutorial "Refining the casual game". First talk, again by Gabe Zicherman about "The new demographics of casual games". So who is the casual gamer? According to Gabe:
- 50% female
- 75% 35-60 year
- 30% income> 30%
- 40% college educated
- 20% retired
In the afternoon, I first jumped in "The paradox of play: the challenge of measuring what game players learn" but left that panel after twenty minutes to go to "Iphone and beyond: a new hope for mobile gaming" by Tom Hubina (who's defenitly is a PC and not a mac). Here's some infoporn about the Iphone:
- 4 million sold worldwide
- 95% go online (source: AT&T keynote in Barcelona)
- 0.17% browser share compared to other browsers combined 0.07% (Source: net applications)
- Iphone search 50x up (Source: Google)
Next talk was "Wolfquest" by David T. Schaller (eduweb). The subtitle is "Designing a serious game for an unserious audience". The game Wolfquest has been made with Unity 3D and is a wildlife simulation game. The vision is to build a real game, that is addictively fun, that has a realistic 3D world and novel gameplay. What struck me was that a big part of presentation was about "fantasy and reality", probably hardly readable in this picture of a slide:
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GDC'08 : Day 1
First, I went to the talk by Ralph Kostner in the "World in motion Summit" titles "Why Gamers should care about Virtual World". The talk had a new title "High Windows". I guess this talk is what they call "thought provoking" ? Next talk was by Peter Marx (Analog Protocol MTV). He said that 80% of the downloads of the client to install a virtual world never register on their server. Meaning that 80% of potential players have a problem with installation.
Then I listened to "The power of free to play" by Adrian Cook (adriancook@gmail.com) who has a blog : http://www.freetoplay.biz
His advice for games that want to be free was to be browser based (or having a small download) and to defere user registration as late a possible. He also said that the game "battlefield heroes" pushes the barrier on quality of free online games.
Next talk was by Gabe Zichermann (game@rmbr.com) of rmbr.com. He said that Ebay, Facebook and Yahoo Answers are in fact online games. He said that Facebook is the McSalad of games. You can play games on it but it's not known as a gameplatform, hence is socially more accepted to be on Facebook. Like the McSalad is the excuse for the mom to take the kids to a McDonald. He said the strong point of Facebook are:
- Really easy : effortless, 2D, HTML
- Real: tangible benefit in real life (McSalad)
- Free
- Fun: socially - propagated story
- Status: the ultimate fireplace mantle
Then I went to "Videogames to build & retain TV audiance" in the Serious Games Summits. Swen Vincke from Larian Studios gave a nice presentation about Ketnetkick from the VRT, the Belgian broadcaster. Another example was about a fiction program of Discovery Channel Canada about a space trip to mars. The game they showed was Race to mars. Another game was about Virtual Heroes.
I guess it was the chairman of the session that made a Marshall McLuhan quote from his book "Hot & Cool" (a book as old as I am): "It's misleading to suppose there's any basic difference between education & entertainment. This distinction merely relieves people of the responsibility of looking onto the matter."
We finished the day with:
- "Facebook and the new web of social gaming" by Nabeel Hyatt
- "Multiverse: From the field" by Rafhael Cedeno
- "Habbo's Huge Success" by Sulka Haro from sulake (see picture below)
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San Francisco, the narnia for geeks ?
On the plane, my collegue remarked that a lot of new teenager movies are somehow about the interplay between the real and the fantasy world. Think about "The Chronicles of Narnia: The Lion, the Witch and the Wardrobe", "Arthur et les Minimoys", "The Spiderwick Chronicles", ... The funny thing that occured to me, is that, in a way, I was leaving the daily reality in Belgium and was heading to a geeky fantasy world where:
- everybody has an iphone
- Google provides free Wifi with decent coverage and bandwidth
- Starbuck allows you to visit the Itunes Store
- a 3D measuring system in the Levis Store scans you body and manufactures a ideally fitting Levis for you in the store
- ....
On our first free day in San Francisco, we took the caltrain to Mountain View. The idea was to walk to the Googleplex and check out the Google Wifi service. When we stepped out of the caltrain, I found the Google signal. As we walked to the Googleplex, the signal strength was fluctuating. So using a ipod touch as a GPS is maybe a bit to far streched. I guess you really need an Iphone for that.
I also often visit a Starbucks for a Café Latte or so. In most Starbucks, a screen is showing what Itunes tracks they are playing. The idea is that if you're interested in the song, you can take out your iphone or ipod touch and buy the song. Unfortunatly, my ipod touch can not make a connection with the Itunes Store. A Starbucks logo shows up in the left bottom corner but a message appears that says "Can't make connection to the Itunes Store". I tried it in several Starbucks with no success. I even bought a Starbucks Card. You can deposit some money on the card upfront and use it for later purchases. When I asked to the barista if the card was necessary to go visit the Itunes Store online they didn't know what I was talking about. They knew I had to buy a T-mobile card to use the wifi. That was already something. I guess Starbucks baristas will need some training as Starbuck will become the media outlet in the near future. Read the interesting article "Starbucks Deal Brewed with AT&T Has Hints of Apple" to understand that.
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Labels: gdc08
Friday, February 15, 2008
Leaving for GDC 2008
Finally, less than a day before I leave to San francisco. Me and my collegue are the lucky bastards that can attend the conference about interesting complex software applications (aka games ;-) ) GDC 2008. I hope to bring news here about Sony's Playtv, about Spore, Ipod Touch in a Starbucks, Google's Wifi network and all other new hot trends. Stay tuned.
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Wednesday, February 13, 2008
Blogger in Draft announces Blog list
Blogger in Draft , the beta version of Google's blog service Blogger, aanounces a new feature. They provide a page element that you can easily add to your blog with blog links. The nice thing is that you can import the links to the feeds you read with Google Reader and make a selection out of them.
What is even more nice, is that the page element is not Javascript, but static HTML. This means that bots can crawl your page!
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Monday, January 21, 2008
Cast42 as gadget via Google Mashup Editor
A few months ago, I asked Google to join the group of people that have access to Google Mashup Editor. As soon as Google granted my access to the private beta, I played around a bit with the tool. Altough its possibilities are endless, I had no good idea for a mashup that I would want. Since I'm happy owner of an Ipod Touch, I started to think about a customized version of this blog especially for the Ipod Touch/Iphone. After some playing around, I was quickly able to make a simple gadget, that takes the atom feed of his blog and strips everything but the essential. To access the gadget, surf to http://castfortwo.googlemashups.com. To add the Google gadget to your personalized homepage, go to your homepage, click on "Add items", select "Add a feed or gadget" and enter the address of the gadget : http://castfortwo.googlemashups.com/gadget.xml. The gadget should now appear on your homepage:

This how it looks on the Ipod Touch mobile version of iGoogle:
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Labels: blog, google, google mashup editor
Monday, January 14, 2008
What I hope to hear in Steve Jobs keynote
Rumours are running wild in anticipation of the keynote presentation of Steve Jobs tomorow. I hope that:
- Will Wright takes stage to announce that Spore will be released for mac first. His showing up supports the claim from Steve that OSX takes gaming serious. I can brag for to months to my PC collegues about how good Spore is (isn't that priceless ;-))
- A basic version for .Mac becomes free and is powered and fully interoperable with Google services. More iDisk space can be bought from Google or Amazon S3.
- Iphone comes to Belgium.
- Apple clarifies their bidding strategy together with Google on the 700 MHz spectrum. This is why 'something is in the air'.
- OSX Leopard is updated with a functional ZFS filesystem from SUN. ZFS has already been open sourced for osx but is in beta.
- Timemachine can be used over Wifi. Currently, backup synchronisation goes only over the USB or Ethernet wire. I hope to be able to connect a USB disk to the Apple Basestation Extreme and connect my macbook pro via Wifi.
- Itunes Europe launches with rental movies from major studios.
- OSX on AppleTV becomes open. We can prototype or own channel on it.
- Google Maps becomes integrated in Ipod Touch.
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Labels: apple, jobs, keynote, prediction
Sunday, January 13, 2008
iGoogle on Ipod Touch
Recently, Google homepage iGoogle got an Iphone/Ipod Touch specific overhaul. It can be reached on http://www.google.com/ig/i. This is how it looks on my Ipod Touch:
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11:45 AM
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Labels: apple, google, igoogle, iphone, ipod touch
Sunday, December 30, 2007
SIP VoIP iPodTouch instructions
In this video, an application on an Ipod Touch makes a phone call with a SIP phone.
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Sunday, December 23, 2007
Utility application to check disk utilisation on osx
As my harddisk of my macbook was getting full, I needed something to select what files I wanted to remove. Following the classical 80/20 rule, a small number of files take a lot of place. The trouble is to find them. On pc, I used SequoiaView. Luckily, programs that generate tree maps also exist for the mac. First, I tried Disk Inventory X, a GPL program. It generates the treemaps, but does it very slowly. I looked a bit further and found GrandPerspective (also free software). That tool performed like I was used from SequoiaView.
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Thursday, December 20, 2007
Updated Analytics script ga.js works with Google blogger
Google provided an updated script to call the new javascript ga.js to enable to track usage of html pages with Google Analytics.
<script type="text/javascript">
var gaJsHost = (("https:" == document.location.protocol) ? "https://
ssl." : "http://www.");
document.write(unescape("%3Cscript src='" + gaJsHost + "google-
analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E"));
</script>
<script type="text/javascript">
var pageTracker = _gat._getTracker("UA-xxxx-xx");
pageTracker._initData();
pageTracker._trackPageview();
</script>
I injected above code in to the template of this blog and everyting is now working fine. If you want to try it, Andy wrote an how to.
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Sunday, December 16, 2007
New Google homepage in Ipod Touch in Belgium
just surf to http://www.google.com/m
In a previous post "No new Google homepage for Ipod Touch in Belgium yet" I remarked that when entering the URL http://www.google.com in mobile Safari, the browser is redirected to the classic Google homepage with the URL http://www.google.be/m. So Ipod Touch users in Belgium can not try the new integrated that Google announced. However, if you type in http://www.google.com/m in Belgium on the Iphone or Ipod Touch you reach the new Google interface on the Ipod/Itouch.
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9:14 AM
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Labels: google, iphone, ipod touch
Friday, December 14, 2007
New Analytics script not accepted by Blogger
Google asks to update the Google Analytics script to:
<script type=”text/javascript”>
var gaJsHost = (("https:" == document.location.protocol) ? " https://ssl." : "http://www.");
document.write("\<script src='" + gaJsHost + " google-analytics.com/ga.js' type='text/javascript'>\<\/script>" );
var pageTracker = _gat._getTracker(“UA-xxxxxx-x”);
pageTracker._initData();
pageTracker._trackVisit();
</script>
When entering this in to the Blogger HTML template, I get an error:
Open quote is expected for attribute "{1}" associated with an element type "type".
If you don't need the secure http access, you can simplify the script to:
<script src='http://www.google-analytics.com/ga.js' type='text/javascript'>
</script>
<script type='text/javascript'>
var pageTracker = _gat._getTracker("UA-xxxxxxx-x"); pageTracker._initData(); pageTracker._trackPageview(); </script>
Please only use the above code if you urgently want to test the new script. It might be wise to wait until the Google engineers have ironed out this issue if you do not want to put your huge analytics income at risk ;-)
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2:17 PM
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Thursday, December 06, 2007
No new Google homepage for Ipod Touch in Belgium yet
Google announced a new Google home page for the Iphone. Here are screenshots how the new homepage looks on the Iphone. However, if you surf to http://www.google.com in Belgium on a Ipod Touch, you still get the classical homepage:
It looks that because the Apple Iphone is still not available in Belgium, Ipod touch owners have to wait. I know that Wifi is far from ubiquitous in Belgium, so large pratical value is not to be expected. Still I'm eager how the new Google homepage is experienced. I already value a lot the Gmail, Google Reader and Google Calendar are refitted for the Ipod Touch.
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8:08 AM
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Labels: apple, belgium, google, ipod touch