Next, Friday 23 may 2008, the multi-mania one-day free conference is organized for the 8th time expecting about 800 attendees. The conference is targetted at multimedia addicts. I'm one of the 30 speakers invited from around the world (but actualy I was born in the place of the venue ;-) ). I'll present in Session 4 at 14u in the red room about the "VRT and 3D". I intend to tell about our virtual world in 3D for kids, ketnetkick, that has been recently launched in the UK by BBC as Adventure Rock. Next, I will elaborate why VRT is considering 3D virtual worlds and it's challenges for a public broadcaster (cost to make, flash crowds, from hard core to casual, ... Items discussed in a IBBT research project called Teleon.) I'll hope to see you there if you're interested but the organisation tells me that the session is already fully booked by 120 attendees. But maybe there will be some people that don't show up. So if you still have to sign up, there maybe still hope to get in.
Cast for two
Showing posts with label presentation. Show all posts
Showing posts with label presentation. Show all posts
Wednesday, May 21, 2008
Speaking at multi-mania '08 in Kortrijk
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cast42
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Labels: 2m8, kortrijk, presentation
Friday, May 16, 2008
The Force Behind Star Wars: Turning Design Ideas into Reality
I just found this presentation and found it awesome. He refers to the book "Good to great" by Jim Collins in how to assemble teams. The book is from 2001 and reviews are not that enthousiastic. For the rest, a must see presentation! I hope I can find the links to the video fragments.
May that force be with you !
From: stephenpa, 5 months ago
You’ve got an idea. Maybe it’s a new idea for a web application. Maybe it’s a new product idea you need to push through your organization. The question is: How do you turn an idea into reality?
To answer this question, we’ll look at the making of Star Wars. We’ll look behind the scenes at what it took to get George Lucas’s space fantasy from script to screen. From assembling the right team to navigating the Hollywood corporate studio environment to tapping into powerful universal patterns—this presentation suggests more than a dozen lessons UX designers (and developers!) can all learn from this adventure.
SlideShare Link
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cast42
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10:23 AM
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Labels: innovation, presentation
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