
UPDATE sunday 14 september 2008, 22u08: A download of the complete Spore game for mac is available here : http://www.gametreeonline.com/product.php?productid=16168
(Thx, matt)
UPDATE za 21 juni 2008, 11u30: A download version will become available by Gametree (hopefully soon).
Being delighted with EA's Spore Creature Editor free demo (I excuse them for the bugs), I preordered the full version for 6,99 euro. When the transaction was cleared, I got an email with a download url of the PC version instead of the MAC version. Moreover, it turned out that I had to use EA download manager that is only availble for PC. Today, I got an EA support mail stating that the full version of the EA Spore Editor is only for PC. Lukily, they kindly suggest a refund. I guess EA is more concerned with the Take-2 takeover than building support for games on mac.
Fortunately, this is now cleary indicated on the spore website (it was not when I preordered the full editor):
No download mac version is available. Only the box version is for mac.
Cast for two
Thursday, June 19, 2008
No download mac version of Spore Creature Editor
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6:48 PM
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Tuesday, June 17, 2008
Spore Creature Editor Demo is available
Here you can download the free demo of the Spore Creature Editor. This is what my nine years old son made:
I preordered the full version of the Spore Creature Editor for 6,99 euro. For the moment, I can't find the download link. I think it has something to do with the clearance of my visa card.
Also in the free demo, I could not type the @ sign. Very inconvenient because you need to enter an emaik adress to register. This does not work from an Belgian keyboard. A first i8n bug ??
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9:53 PM
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Friday, June 13, 2008
Making popcorn with a gsm is a spoof
Also three bananas are extremely dangerous ;-) :
(thx, bnox for the tip)
The gsm-popcorn movies are viral marketing from a bluetooth vendor Cardo Systems:
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Thursday, June 12, 2008
How to make popcorn with a GSM ?
On youtube,
four people phone to four GSM phones that lie around some corn seeds. As a result of the GSM's going off, the seeds turn into popping popcorn. Peter Van De Veire, a popular radiomaker in Flanders Belgium, conducted the same experiment :
but corns stayed corns. Did the radiostation stubru something wrong or are the youtube movies spoofs ? I think they are but I'm not sure. The question is relevant because lot of people will takes those popping popcorns as proof the GSM harm our body. And that conclusion is entirely unscientific.
Sunday, June 01, 2008
Monday, May 26, 2008
Blogmeet leuven
I went to the blogmeet in leuven on saturday 24 may 2008. I encountered Dries en Carolien, the guys's from Stew, Pietel, Maarten Schenk, lime, boskabout, kikkertje-s and some other people. You can find reactions about the event here (in Dutch). The event matched a pattern: newly formed online networks leads to the urge to meet offline. The offline meeting grows the online community. I saw that with the online communities formed around the TV formats "Debby and Nancy" and "Emma". Similarly, I belong somehow to the network of blogger in Leuven and was interested to meet them.
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Saturday, May 24, 2008
"VRT and 3D" slides presented at Multimania 08
On Friday 23 may 2008, I was invited to talk at Multimania 08. Here are the slides that I presented:
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9:40 AM
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Labels: 2m8 presentation 3D games
Wednesday, May 21, 2008
Speaking at multi-mania '08 in Kortrijk

Next, Friday 23 may 2008, the multi-mania one-day free conference is organized for the 8th time expecting about 800 attendees. The conference is targetted at multimedia addicts. I'm one of the 30 speakers invited from around the world (but actualy I was born in the place of the venue ;-) ). I'll present in Session 4 at 14u in the red room about the "VRT and 3D". I intend to tell about our virtual world in 3D for kids, ketnetkick, that has been recently launched in the UK by BBC as Adventure Rock. Next, I will elaborate why VRT is considering 3D virtual worlds and it's challenges for a public broadcaster (cost to make, flash crowds, from hard core to casual, ... Items discussed in a IBBT research project called Teleon.) I'll hope to see you there if you're interested but the organisation tells me that the session is already fully booked by 120 attendees. But maybe there will be some people that don't show up. So if you still have to sign up, there maybe still hope to get in.
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Labels: 2m8, kortrijk, presentation
Tuesday, May 20, 2008
Unboxing Nintendo Wii Fit
Friday, May 16, 2008
The Force Behind Star Wars: Turning Design Ideas into Reality
I just found this presentation and found it awesome. He refers to the book "Good to great" by Jim Collins in how to assemble teams. The book is from 2001 and reviews are not that enthousiastic. For the rest, a must see presentation! I hope I can find the links to the video fragments.
May that force be with you !
From: stephenpa, 5 months ago
You’ve got an idea. Maybe it’s a new idea for a web application. Maybe it’s a new product idea you need to push through your organization. The question is: How do you turn an idea into reality?
To answer this question, we’ll look at the making of Star Wars. We’ll look behind the scenes at what it took to get George Lucas’s space fantasy from script to screen. From assembling the right team to navigating the Hollywood corporate studio environment to tapping into powerful universal patterns—this presentation suggests more than a dozen lessons UX designers (and developers!) can all learn from this adventure.
SlideShare Link
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10:23 AM
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Labels: innovation, presentation
Monday, April 28, 2008
Calculate your Twitter quotient
Peter Forret made a webtool that calculates the Twitter quotient of a twitter account. Here's mine:
Apparently I ramble to much, therefore I started blogging again.
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9:19 PM
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Monday, April 14, 2008
About fonts : switched to Lucida Grande
After reading an article that complains that Apple mixes up the wrong font families, I checked the font of this blog. This blog is using the Tekka template (a style modified from glish). Low and behold, the font was Trebuchet MS. It's especially the last two letters that motivated me to try anonther font ;-). Therefore, I adapted the blogger style file and replace "Trebuchet MS" with "Lucida Grande". Since I'm not that much into style and taste things, why not follow the advice from the professionals ? Let me know if you like it.
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9:45 AM
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Thursday, April 10, 2008
Unboxing Wii Mario Kart
My children love playing Mario Kart on their Nintendo DS. Therefore buying them Wii Mario Kart was a no brainer. It will predictably be a hit with them. I preorder the game and an extra Wii Wheel at Game Mania and today I got an SMS alerting me it arrived. I was in the neighbourhood of the shop, so here are some unboxing pictures:
Official release of the game is foreseen for tomorrow 11 april 2008. Some predict shortages of Wii Mario Kart already. So if you consider buying the game, you better hurry to the shop.
Posted by
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2:02 PM
1 comments
Labels: games, Mario Kart, nintendo, wii
Monday, April 07, 2008
Tweedclouds
Via B.V.G.L. I discoved tweedclouds. Here is the tweetcloud of my twitter account cast42:
Seems like that I twitter a lot about Google ;-)
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10:06 AM
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Labels: new
Sunday, March 09, 2008
Make your own comic strip with Bitstrips
Bitstrips, is an online comic strip made by you. Here's my first experiment:
The site is still in beta and you must get an invite code to try it out. I just left my email and they were kind enough to send me an invite code. AS the public launch is foreseen for today 9 march, this problem will solve itself. Happy drawing.
Posted by
cast42
at
8:48 PM
1 comments
Labels: tools
New hype on Nintendo DS : Professor Layton
Professor Layton and the Curious Village is a game for the Nintendo DS handheld gameconsole:
I heard about it while I was in San Francisco for GDC. I was told that the game is a new hype on the DS. According to VGCharz it sold close to 1 million times. That accounts for the 45the place on the top sales list. Not yet very impressive but that may change rapidly.
,
There happens to be a marketing campaing unleashed probably targetting, GDC and Wondercon attendees on top of, the San Francisco citizens. At the Chinese newyear parade around Union Square, Professor Layton's lookalikes drove around on Segways handing out cards advertising the game.
On sidewalks around the Moscone center, several stickers advertised the game:
(See also: Gallery: Professor Layton Takes Over San Francisco)
The game is basically an animated story with a lot of casual puzzles. It's the mix of story telling and causal games that makes me interested in this genre. I guess it must not be that hard to extend such an approach to a transmedia experience with a television series as driver?
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10:49 AM
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Friday, February 22, 2008
GDC08 Day 5
Last day at the Game Developers Conference. Skip if you're not interested in games.First talk today was "Planning the Wii Menu: From PreLaunch to Wii Ware" by Takashi Aoyana. Picture taking nor filming was allowed. This talk addressed mainly how the Wii Menu was designed. The design rationale is:
- Fun for the entire family
- Something new every day
- Creating channels from games on the disk
- Sending messages at specific times
- Activate an Internet Channel when following a link
- The rhythm of the blue led is inspired on the sound of a Japane bird (agrisu or something)
- new photo channel icon
More info in Wired : "Nintendo's Takashi Aoyama Talks WiiWare".
The next talk was about "Super Smash Bros Brawl" by Masahiro Sakurai (from Sora Ltd). This new Wii title will launch on March 9th, 2008.
This talk focused on the characters in the game: the selection, the graphics and the motion of the characters. For more see Wired article "Sakurai Talks About Smash Bros. Character Roster" or Video Interview: Smash Bros.' Masahiro Sakurai
After this Nintedo overload, I went to "Dinner Dash Hometown Hero, Gourmet Edition : Postmortem, Where casual games meet virtual worlds" by Brad Edelman (CTO/cofounder Playfirst) and Kenny Shea Dinkin (VP & Creative Director Playfirst).
and about episodic content:
and they claim it works:
- More then 50% from the Diner Dash Hometown Hero transactions come from sub-5$ items.
- Playfirst users who have only bought sub-$5 items are growing significantly
- 57% of Diner Dash Hometown Hero purchasers are first time buyers who never had purchased in the $20-obly business model
- Diner Dash Hometowm Hero is the fastest selling game on playfirst.com
- Episodic content is popular and drives strong sales - they've released 1 new restaurant/story per month since launch
And now for something completely different "Python for technical Artists" by Adam Pletcher. You can find the Python script and the slides on Volition website. I tought that this talk would explain how you can do artistic stuff with Python but it turned out it was about how to do repetitive stuff for artists.
Next talk was "Metaplace Postmortem: Reinventing MMOs"
by Raph Koster (President, Areae, Inc.) and Sean Riley (Lead Programmer, Metaplace).
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Thursday, February 21, 2008
GDC08 Day 4 Awesome
Another day at the Game Developers Conference in San Francisco. If you're not interested in my experiences at GDC just skip the posts with GDC in the title.
I started they day with a panel: "The future of story in Game Design" a panel Deborah Todd, Denis Dyack (Silicon Nights), Mary DeMarle (Eidos), Matt Costello (id Doom), Metthew Karch, Michael Hall (Timeshift) and Tim Willits (id soft, Doom). Most panels are boring but this one is the exception that confirms that rule. There was strong controversy that made the panel fun. The conclusion was that game writers/story tellers should be part of the overall game design from the beginning.
Deborah Todd was involved in several games for kids and wrote a book "Game Design : From Blue Sky to Green Light".
Next, I went to the keynote "The next 20 years of gaming" by Ray Kurtzweil (picture below).
I bought Rays book a few year ago but I didn't like it. Some I putted my expectations low for this keynote. It turned out that his presentation was even worse. He skipped a lot of slides, he had no new message, it was not about games and he was not inspirational. He was explaining what Spore was about, you can image how he didn't know his audience. Cleary a miscast by gdc. To bad.
"Halo vs. Facebook: the emotions that drive play" by Nicole Lazzaro (author of "Why we play games together"). Last years presentation was realy interesting. I also think that a social approach to games is a very important angle to understand games. So I was curious what this presentation would bring. She compared Facebook with Halo from an emotion point of view. Nicole believes there's a lot of potential for gaming in Facebook. One of her points is that current Facebook games are only about ping. If the ping triggers some threshold in the social fabric a viral wave is created that grows quickly but then dies. In games like Halo, there is ping and pong and hence a sustainable conversation can emerge.
There was a critic that a social comparison of an social platform like Facebook with Halo is a bit unbalanced and of course favors Facebook.
"Creating Spielberg's BOOM Box" by Louis Castle (Electronic Arts) Boom Box is a new game from EA for the Wii. The game concept is: "A software toy maximizing the Wii's controller with the compulsion loop of destruction and creation".
It looks like the free game Phun is something in the same direction.
In "My first MMO" Dave Jones (of Grand Theft Auto, Crackdown fame) presented his new upcoming game: APB. A lot of attention has been paid to free form personalistation. The realism of the character editor is realy awesome:
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5:03 PM
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Wednesday, February 20, 2008
GDC 08: Day 3 : Become a "spornstar"
"A future Wide Open: Unleashing the creative community" by John Schappert from Microsoft (see picture above). The new features of the Unreal engine looked cool. They announced games for the Zune (Zune what ?). An important message was that they will democratize game development with the Xbox Live Arcade. They even talked about a Belgian game : “Little Gamers.” This is a 2-D high definition action side-scroller based on the famous Web comic “Little Gamers” created by Loïc Dansart, a 24-year-old software developer from Belgium.
"Procedural Music in SPORE", Aaron McLeran and Kent Jolly (in the picture above). This talk actually blow my head. They used open software, called Pd (developed at UC San Diego), to generate music. So instead of listening to a track, in Spore, you're listening to a program. The program reacts, and hence the music, on events in the game. Very cool.
"Pollinating the universe: user-generated Content in SPORE", Caryl Shaw from Maxis.
It looks like Spore is the internet made easy. Basically they took over known internet community facilities to stimulate communities around Spore. The trick to hide the procedural stuff as payload in a PNG file is very clever. I remarked that one of the contributor to the sporepedia had as nickname "spornstar". Hence a new name for somebody who want to know everything about the Spore game and the title of the blogpost. Spore will be released on 5 September 2008 in Europe and a few day later in the States. The reason for that is that the market for PC games is bigger in Europe then in the States.
"How heroes are Made: A collaborative Approach to Serialized Content in a Transmedia World" by Jesse Alexander. This talk was cancelled. So I went to:
"Wii Fit : Creating a brand new interface for the home console", Takao Sawano from Nintendo.
My first experience with the Wii Fit was not instant fun. So my initial enthousiasm about this tempered. Bye, bye, Narnia.